Everything We Learned from Marvel's Avengers Beta
We spent some time in Marvel's Avengers beta. And here's what we learned about the game, which is coming out in early September.
Marvel's Avengers, developed by Crystal Dynamics (you know it from the Tomb Raider series) and published by Square Enix, is starting its journey to our consoles. In August, two closed beta versions and one open beta were released, which gave players a taste of the game right now.
A spectacular start
The main part of the beta focuses on Black Widow, Hulk, Mrs. Marvel (although her name is still Kamala) and Iron Man. However, the A Day level also makes it clear how playing for Thor and Captain America will feel. The game time for them is very short, but throwing a hammer and then calling it back is somewhat like throwing a Leviathan from God of War, which, of course, is good.
The first level also partially shows how the other missions will look like. Of course, you shouldn't expect the same cinematography in the following tasks, but the mechanics are clear. The game allows you to switch between the characters, feeling the scale of the Avengers operation.
The next time you play in a different team: with Kamala and the Hulk, which opens up not only linear corridors, but also more open levels where you will need to repel waves of enemies. There is a nice contrast between closed and open cards, so hopefully a full-fledged game has a lot to offer.
Game pace
Once you finish the section with Kamala and Bruce, the beta version allows you to play with your friends. At first, you can only have one session friend who will join the Hulk, but after completing a priority mission in the HARM room, you can travel with four players. A typical mission involves jumping from a Quinjet, running through an open area full of hostile groups, optional targets, and loot before you reach the main objective.
As for loot, there is a lot of it here. There are many devices and parts from various manufacturers, including Stark Industries. If you've played Borderlands, you're already a little familiar with how the parts manufacturer influences their preferences. There are also a bunch of materials. Choosing the right upgrade material may seem a little difficult at first, but those who have the time and motivation for loot shooters and other service games will like this element on the contrary.
Besides, there were doubts, wouldn't the game just be a more beautiful version of Marvel's Ultimate Alliance? Beta seems to have provided the answer to these questions. We have already seen many elements of Avengers in other games, but on the other hand, this combination of them looks optimal for a service game in the Marvel universe.
https://friendlyfinance.com.au/blog/managing-discretionary-spending/